Lindsay Cox

Experienced Video Games Developer

I’m a Technical Director at Dovetail Games with 12+ years in commercial game development, leading engineering teams and shaping technical strategy. Before this, I built and led teams at Maze Theory, working on projects like Peaky Blinders VR and Infinite Inside. I’ve shipped a number of Unity titles across various genres and have hands-on experience with Unreal Engine, multi-platform development (console, PC, mobile, and VR), pipeline automation, performance optimization, and audio programming (Wwise, FMOD). I also build tools for localization, shaders, and live ops. Some of the games I’ve worked on include Train Sim World 5, As Dusk Falls, and CSR Racing.


Games

Infnite Inside

Tools


Platforms